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Mattel Phase 10 Card Game – Compact Card Game for Hotel Nights and Road Trip Entertainment

Mattel Phase 10 Card Game – Compact Card Game for Hotel Nights and Road Trip Entertainment

Regular price $13.26 USD
Regular price $19.90 USD Sale price $13.26 USD -33%
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Why you'll love it

  • Trusted Mattel brand behind the same makers of UNO adds credibility and nostalgia
  • Color-blind inclusive symbols let everyone at the table play without barriers
  • Portable decorative tin keeps cards organized and travel-ready
  • Multi-generational appeal since rules suit both kids and adults
  • Replayable twist on classic rummy keeps each hand feeling fresh
  • Wide player count (2-6) makes it flexible for small or larger groups

Perfect for

  • Family game night for 2-6 players ages 7 and up
  • Travel entertainment thanks to the compact storage tin
  • Gift for kids, teens, or adults for birthdays or holidays
  • Adult social gathering icebreaker or competitive game session
  • Educational play to build strategic thinking, counting, and color recognition

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Players race to build Phases consisting of combinations of sets, runs and cards of one color.

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Wild cards add excitement, and Skip cards let you attack your opponents!

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The first player to complete all 10 Phases in order wins the game!


Product Information

Mattel Games Card Game with 108 Cards, Makes a Great Gift for Kids, Family or Adult Game Night, Ages 7 Years and Older 
Phase 10, the rummy-type card game with a twist, comes in a colorful storage tin convenient for travel and portable fun!

Players race to complete 10 varied phases that include cards with the same color, runs, sets or a combination of runs and sets.

Each phase is specific for each hand -- those who complete the Phase advance to the next, but those who do not must try again!

'Wild' and 'Skip' cards add excitement and deliver game-changing moments!

The deck is color blind accessible with special graphic symbols on each card to help identify its color, allowing players with any form of color blindness to play!

Designed for 2 to 6 players ages 7 years and older, Phase 10 is fun for all and a great add to family and game nights!

This version of Phase 10 comes in a decorative tin that's great for storage!
Phase 10 is the rummy-type card game from the makers of UNO game with an exciting twist -- and in a convenient storage tin, it's easy to take the fun on the road The challenge is to be the first player to complete 10 varied phases that include two sets of three, one run of seven, seven cards with the same color and more. The twist is that each Phase to be completed is specific for each hand dealt. Players must complete one Phase to advance to the next or keep trying until they do. Special graphic symbols added to the cards help identify the color on that card, allowing players with any form of color blindness to play. Each deck features 'Wild' and 'Skip' cards for extra excitement. Complete all 10 phases first and win the game Includes 108 cards and instructions. Designed for 2 to 6 players ages 7 years old and up. Colors and decorations may vary.Age Range Description: Kid
Included Components: Includes 108 cards, instructions and tin.
Model Year: 2020
Sub Brand: Mattel
Item Type Name: Game
Model Name: Phase 10
Global Trade Identification Number: 00887961824421
Number of Players: 2-6
Container Type: Tin
Number of Items: 1
Language: English
Customer Package Type: Product Ships in Own Packaging
Is Assembly Required: No
Educational Objective: Enhance cognitive skills such as strategic thinking, counting, color recognition, and adaptability.
Operation Mode: Manual
Theme: Number
Color: Multicolor
Product Style: Phase 10
Item Dimensions L x W: 10"L x 10"W
Package Quantity: 1
Item Weight: 5.19 ounces
Size: Medium
Item Dimensions: 11.8 x 11.8 x 1.96 inches
Material Type: Cardstock

Frequently Asked Questions

Can I bring Phase 10 on a camping trip without damaging the cards?

Yes. The decorative tin is sealed and rigid, so it protects the cards from dirt, moisture, and bending in a backpack, cooler, or car trunk, which makes it a reliable camping game.

Does the tin fit in an RV or car console for road trips?

Yes. The tin is roughly the size of a small paperback book, so it slides into glove boxes, door pockets, RV cabinets, and backseat organizers without taking up much space.

Is the deck durable enough to play outside on a picnic table?

The cardstock is standard playing-card weight, and the tin protects them between rounds. For outdoor play, just keep the tin closed when not dealing to avoid dirt and grass stains.

Can I play Phase 10 on a patio with 4 to 6 adults?

Yes. The 2 to 6 player range works perfectly for a backyard or patio game night, and the 10-phase structure keeps adults engaged for a full evening of play.

Will windy conditions make it hard to play outdoors?

Light wind is usually fine. For breezy patios or campgrounds, you can place a small rock or drink on the discard pile, or just shuffle a few cards at a time to keep things manageable.

Is this a good hotel-room game for travel nights?

Yes. The compact tin and quiet gameplay make Phase 10 ideal for hotel rooms, where you want entertainment that does not disturb neighboring rooms and does not require a table the size of a board game.

How portable is the tin compared to a standard card box?

The decorative tin is sturdier and more travel-friendly than a typical cardboard card box. It does not crush in a suitcase, it has a snug lid, and it keeps the deck from spilling inside a bag.

Can I use this as entertainment at a tailgate or outdoor party?

Yes. Tailgates and outdoor parties are a natural fit because the game travels well, plays up to 6 people, and only takes a few minutes to set up on a folding table or truck tailgate.

Does the game work well in low light, like around a campfire?

The cards are printed with large numbers and clear symbols, so most adults can read them by campfire light. For very young children, a headlamp or lantern helps with the suit symbols.

Is the tin waterproof?

The tin resists splashes and light rain if the lid is closed, but it is not fully waterproof, so it should not be submerged. Keeping it inside a dry bag on wet camping days is enough protection.

Can I pack this in a carry-on for a flight or train?

Yes. The tin contains only printed cards and paper instructions, with no batteries or liquids, so it is airport-security friendly and a great option for layovers and long flights.

How does Phase 10 compare to a standard deck of playing cards for travel?

A standard 52-card deck is smaller, but Phase 10 comes with structured rules, 10 phases, and Wild and Skip cards that create a complete game out of the box, which is usually more satisfying on a long travel day.

Will the cards stick together in humid outdoor conditions?

Standard cardstock can feel slightly sticky in high humidity, but a quick shuffle loosens them up. Storing the deck in the closed tin between rounds keeps it in the best playable condition.

Is this a good game to bring to a beach or lake house?

Yes. The sealed tin keeps sand out, the game plays 2 to 6 people for families or groups of friends, and the rules are easy to teach to first-time players on vacation.

What is the best way to store the deck between outdoor sessions?

Simply close the tin and stash it in a dry bag, cooler, or car glove box. The rigid tin is designed specifically to keep the deck safe between travel stops and outdoor play sessions.

Does Phase 10 need a large table to play outdoors?

No. Because it is a card game with no board, a small picnic table, a camp chair armrest, or even a blanket on the ground is enough space for 2 to 6 players.

How do you set up Phase 10 for the first time?

Open the tin, remove the deck and instruction sheet, shuffle the 108 cards thoroughly, and deal 10 cards face down to each player. Place the remaining deck in the center as the draw pile, flip the top card to start the discard pile, and the player to the left of the dealer goes first.

What are the 10 phases in Phase 10?

The 10 phases rotate hand by hand and include a mix of runs, sets, and color-based combinations. The exact instruction sheet in the tin lists each phase in order, and the current phase is the one all players are working to complete during that hand.

How do you win a game of Phase 10?

Be the first player to complete the current phase and then go out by playing your entire hand on the same turn. The round ends as soon as one player goes out, and points from unmatched cards in the other players' hands are added to their total. The first player to reach 500 points, or the lowest score after a set number of rounds, wins the game.

Does this game work with other Mattel Phase 10 products?

Yes. The card game is the foundation of the Phase 10 line, and the Masters and Tiles variants use the same 10-phase structure with a different playing format, so anyone who learns the card game can transition to those versions easily.

Is the tin compatible with replacement or expansion decks?

The decorative tin is designed to store the standard 108-card deck. Custom or expansion decks from third parties may or may not fit, so it is best to check the card count and dimensions before mixing in unofficial decks.

What is included in the tin when I open the box?

Inside the decorative storage tin you will find 108 playing cards and a printed instruction sheet. No batteries, dice, tokens, or other accessories are required to play.

Is Phase 10 safe for households with young children?

The game is recommended for ages 7 and older. It contains only printed cards and paper, with no small detachable parts at the recommended age, no batteries, and no liquids, making it safe for playrooms and shared family spaces.

How long will a single deck of Phase 10 last with regular use?

With normal play and storage in the included tin, a standard deck lasts for years. To extend the life of the cards, keep them in the closed tin between sessions and avoid play on wet or dirty surfaces.

What is the difference between Phase 10 and regular rummy?

Standard rummy is a single-round game focused on building sets and runs. Phase 10 adds a 10-phase rotation where the goal changes every hand, plus Wild and Skip cards, which creates a longer, more strategic game that still feels familiar to rummy players.

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